Dungeons

Dungeon Runs from Waves to the Chest

Team up, survive the waves, beat the boss, then loot the chest. Raise difficulty only after that whole loop feels stable.

Dungeon Runs from Waves to the Chest

Team up, survive the waves, beat the boss, then loot the chest. Raise difficulty only after that whole loop feels stable.

Every described dungeon run uses the same four beats, in this order:

  1. Team up. Dungeons are built as co-op. The main experience server holds up to 20 players. That cap is the server size, not a required party size.
  2. Survive the waves. Enemies arrive in waves. This phase is about staying up, not about the chest.
  3. Defeat the boss. The chest stays locked until the boss goes down.
  4. Loot the chest. Opening it collects the run's rewards and completes the dungeon.

The chest loot table is not published. Do not assume it contains DNA, mastery, or a specific alien. Daily Charge is not inside this chest. Daily Charge is the login streak.

Choosing Easy through Insane

The experience update names the range as from Easy to Insane. Easy and Insane are the two ends that announcement names. It does not name the tiers between them, so this guide does not invent middle names.

The difficulty changes how hard that same loop is. It does not change the loop into a different mode. Use the run you just finished:

  • New to the mode: start at a low setting and see whether the group reaches the boss.
  • Comfortable from the first wave through the boss: step up.
  • Wiped by waves before the boss: that setting is ahead of the group. Drop it, level, and unlock more aliens before you step up again.

There is no published rule that a story act is required before a given tier. Leveling and a wider wheel are what the progression notes treat as the way a group climbs. Treat that as a route, not as a lock on the dungeon door.

Before you queue

  • Transform into a form you have already used. Heatblast is the one the tutorial guarantees.
  • Do not spend the run learning the watch buttons. The Q / wheel / E sequence is in How to Transform.
  • Clear the story objective you are in the middle of if it is timed, such as the camp drones. A dungeon does not pause that banner.
  • After the chest opens, the run is over. Another difficulty is a new run, not a second chest on the same clear.

Official key art shows a crystal alien fighting a large tentacled machine in a ruined city. That image is not labeled as a dungeon map, a boss name, or a loot source. Follow the in-game dungeon entry rather than searching the open world for that picture.

FAQ

Frequently Asked Questions

How do I transform?

After the crash-site cutscene, press Q or the G Omnitrix hotbar button, pick a form, then press E. The tutorial form is Heatblast.

How many aliens can I name right now?

The game advertises 15 aliens that unlock as you level. The names confirmed by the tutorial or by a game pass are Heatblast, Humungousaur, and Way Big.

Which code is on the official page?

The experience description says Use code: Halloween. It does not state the reward. The Codes icon is in the upper left, and each code works once per account.

What should I do first?

Follow It Came From Space to the crash site, transform into Heatblast, then finish Back to Camp before the drones overwhelm the objective. Open the Launch Gift after the tutorial.

How does a dungeon end?

Survive the waves, defeat the boss, and loot the chest. The chest stays locked until the boss dies. Difficulties run from Easy to Insane.