Progression

What to Unlock Next

Finish Act 1, level for alien unlocks, clear story bosses, then raise dungeon difficulty only after a full run feels stable.

What to Unlock Next

Finish Act 1, level for alien unlocks, clear story bosses, then raise dungeon difficulty only after a full run feels stable.

Four systems move the account forward. They do not replace each other.

Goal What actually advances it What does not
First transformation Finish It Came From Space Buying a pass
More of the 15 aliens Player level, plus DNA where a pass says so Dungeon difficulty alone
Story bosses Quests, act by act Daily Charge
Repeatable combat rewards Dungeon waves, boss, then the chest The Launch Gift

A practical order

  1. Finish Act 1 and the tutorial so the Launch Gift can open and Heatblast is in your wheel. The walkthrough is First Session.
  2. Keep the story quest tracked and keep earning XP. The description says all 15 aliens unlock as you level, each with its own moves and combos. The tutorial bar starts at 0/100 XP on LV 1. There is a separate OMNITRIX LV line. The game does not say they are the same meter.
  3. Clear the act boss when the quest leads you to it. Boss names are not published. The early fight that is written down is the five drones at camp, which is a quest objective, not described as a giant boss.
  4. Run dungeons only at a difficulty your group can finish through the boss. Easy and Insane are the two ends the update names. The names of the steps between them are not in that announcement. See Dungeon Runs.
  5. Log in for Daily Charge on days you play. The reward grows while the streak stays consistent. It asks for a login, not a dungeon clear.

When a pass is the shortcut

Use a pass when its text names a gate you do not want to play through.

  • Way Big otherwise asks for level 33 and DNA.
  • Humungousaur otherwise asks for level, DNA, or a challenge. The level number is not on the pass. The challenge still pays out if you buy the unlock.
  • Double XP doubles XP and Omnitrix XP from everything and stacks with XP boosts.
  • Double DNA doubles every DNA sample.
  • Double Mastery doubles alien mastery gain.

Prices and the choice between them are in Game Passes. Cosmetic passes (hair color, watch styles, hoverboard skins, avatar, supporter tag) do not unlock aliens.

What is still unknown

Per-alien level requirements other than Way Big's level 33 are not published. Mastery costs, DNA sample sizes, and the exact Daily Charge payout table are not published. An in-game Codes window has shown an UPDATE INCOMING line. That line does not say which system will change, so do not hold DNA or mastery for a patch that has no contents yet.

FAQ

Frequently Asked Questions

How do I transform?

After the crash-site cutscene, press Q or the G Omnitrix hotbar button, pick a form, then press E. The tutorial form is Heatblast.

How many aliens can I name right now?

The game advertises 15 aliens that unlock as you level. The names confirmed by the tutorial or by a game pass are Heatblast, Humungousaur, and Way Big.

Which code is on the official page?

The experience description says Use code: Halloween. It does not state the reward. The Codes icon is in the upper left, and each code works once per account.

What should I do first?

Follow It Came From Space to the crash site, transform into Heatblast, then finish Back to Camp before the drones overwhelm the objective. Open the Launch Gift after the tutorial.

How does a dungeon end?

Survive the waves, defeat the boss, and loot the chest. The chest stays locked until the boss dies. Difficulties run from Easy to Insane.